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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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rope_looker.3do
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Text File
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1998-04-20
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6KB
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259 lines
# MODEL 'rope_looker.3do' created from 'L:\grimtech\anim\p08_01a\p08_01a_tech_980316\SCENES\rope_looker.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 3
0: rope_tie06.MAT
1: rope_tie05.MAT
2: rope_tie04.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.333469
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 4
# Mesh definition
MESH 0
NAME null19
RADIUS 0.000000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 0
# num: x: y: z: i:
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
FACES 0
# num: material: type: geo: light: tex: extralight: verts:
FACE NORMALS
# num: x: y: z:
# Mesh definition
MESH 1
NAME cube2_90
RADIUS 0.056064
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 6
# num: x: y: z: i:
0: -0.000040 0.049696 0.005073 0.000000
1: -0.010118 0.049695 -0.005073 0.000000
2: -0.000029 -0.049695 0.005073 0.000000
3: -0.010107 -0.049697 -0.005073 0.000000
4: 0.010107 0.049697 -0.005005 0.000000
5: 0.010118 -0.049695 -0.005005 0.000000
TEXTURE VERTICES 6
0: 16.000000 -0.999680
1: 30.333441 -0.666880
2: 30.333441 -127.000320
3: 16.666559 -127.000320
4: 1.333440 -0.666880
5: 1.000000 -127.333122
VERTEX NORMALS
# num: x: y: z:
0: -0.003412 -0.000000 0.999994
1: 0.100254 0.989817 0.101051
2: -0.003412 -0.000000 0.999994
3: 0.100254 0.989817 0.101051
4: 0.100254 0.989817 0.101051
5: 0.100254 0.989817 0.101051
FACES 2
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0001 4 3 0 0.0000 4 0, 0 1, 1 3, 2 2, 3
1: 0 0x0001 4 3 0 0.0000 4 4, 4 0, 0 2, 3 5, 5
FACE NORMALS
# num: x: y: z:
0: -0.709515 -0.000079 0.704690
1: 0.704690 0.000078 0.709515
# Mesh definition
MESH 2
NAME cube2_8_15
RADIUS 0.056064
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 6
# num: x: y: z: i:
0: -0.000034 0.049695 0.005073 0.000000
1: -0.010113 0.049695 -0.005073 0.000000
2: -0.000034 -0.049695 0.005073 0.000000
3: -0.010113 -0.049695 -0.005073 0.000000
4: 0.010113 0.049695 -0.005005 0.000000
5: 0.010113 -0.049695 -0.005005 0.000000
TEXTURE VERTICES 6
0: 16.333441 -0.666880
1: 31.333441 -0.666880
2: 30.666559 -127.000320
3: 17.000000 -127.333122
4: 0.666560 -0.666880
5: 1.000000 -127.333122
VERTEX NORMALS
# num: x: y: z:
0: -0.003362 0.000000 0.999994
1: 0.100374 0.989805 0.101051
2: -0.003362 0.000000 0.999994
3: 0.100374 0.989805 0.101051
4: 0.100374 0.989805 0.101051
5: 0.100374 0.989805 0.101051
FACES 2
# num: material: type: geo: light: tex: extralight: verts:
0: 1 0x0001 4 3 0 0.0000 4 0, 0 1, 1 3, 2 2, 3
1: 1 0x0001 4 3 0 0.0000 4 4, 4 0, 0 2, 3 5, 5
FACE NORMALS
# num: x: y: z:
0: -0.709480 0.000000 0.704726
1: 0.704726 0.000000 0.709480
# Mesh definition
MESH 3
NAME cube2_9_15
RADIUS 0.056064
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 6
# num: x: y: z: i:
0: -0.000034 0.049695 0.005073 0.000000
1: -0.010112 0.049695 -0.005073 0.000000
2: -0.000034 -0.049695 0.005073 0.000000
3: -0.010112 -0.049695 -0.005073 0.000000
4: 0.010113 0.049695 -0.005005 0.000000
5: 0.010113 -0.049695 -0.005005 0.000000
TEXTURE VERTICES 6
0: 17.666559 -0.999680
1: 30.666559 -0.666880
2: 31.000000 -127.000320
3: 17.333441 -127.000320
4: 1.000000 -0.666880
5: 0.000000 -127.333122
VERTEX NORMALS
# num: x: y: z:
0: -0.003387 0.000000 0.999994
1: 0.100364 0.989806 0.101051
2: -0.003387 0.000000 0.999994
3: 0.100364 0.989806 0.101051
4: 0.100364 0.989806 0.101051
5: 0.100364 0.989806 0.101051
FACES 2
# num: material: type: geo: light: tex: extralight: verts:
0: 2 0x0001 4 3 0 0.0000 4 0, 0 1, 1 3, 2 2, 3
1: 2 0x0001 4 3 0 0.0000 4 4, 4 0, 0 2, 3 5, 5
FACE NORMALS
# num: x: y: z:
0: -0.709515 0.000000 0.704690
1: 0.704726 0.000000 0.709480
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 4
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null19
1: 0x0000 0x00001 1 0 2 -1 1 0.000000 0.000000 0.000000 90.000000 0.000000 0.000000 -0.000269 0.049573 0.002380 cube2_90
2: 0x0000 0x00001 2 1 3 -1 1 0.000000 0.103918 0.000000 0.000000 0.000000 0.000000 -0.000266 0.050274 0.002380 cube2_8_15
3: 0x0000 0x00001 3 2 -1 -1 0 0.000000 0.099651 0.000000 0.000000 0.000000 0.000000 -0.000266 0.049700 0.002380 cube2_9_15